DRAFT PR · GRAPHICS
Driver-check overhead repaired
Shader Hitch now has published Boat Attack and URP full-route evidence. Its new native repair remains in Draft PR 4; Megacity acceptance is incomplete.
Read the measurements and scope ↗GRADUATE ENGINEER · SINGAPORE · AVAILABLE DEC 2026
I build simulation software, GPU pipelines and AI applications with Unity, C#, Python and TypeScript.
Graduating from NUS in December 2026.
Explore projects or choose a CV for your role.
DRAFT PR · GRAPHICS
Shader Hitch now has published Boat Attack and URP full-route evidence. Its new native repair remains in Draft PR 4; Megacity acceptance is incomplete.
Read the measurements and scope ↗MERGED · ROBOTICS
ActionStream adds lifecycle isolation, revision-tagged actions and native X-VLA development tools. Experimental language and vision quality gates remain failed.
Read the implementation and limits ↗
Unity / C# / D3D12
Unity graphics-state tracing and warmup, with a measured repair for repeated driver checks and full-route evidence from official Boat Attack and URP scenes.
Reduced repeated driver-attestation checks from ~563 ms to 0.27-0.42 ms in native Unity/D3D12 diagnostics; the repaired Boat Attack cohort completed 16/16 full routes. Draft PR; overall scheduler speedup remains unproven.
Public source · Draft PR 4; native Boat Attack and URP evidence published; not merged
Results, limits and source ↗
Python / PyTorch / RGB-D perception
Instance detection to 6D pose estimation through hash-bound masks, manifests and symmetry-aware development evaluation.
Integrated Mask R-CNN and FoundationPose for RGB-D/CAD evaluation, completing 820 registrations on 25 development frames; detector F1 0.726 and joint F1 0.606 use a custom protocol.
Public source · Merged into main
Results, limits and source ↗
Unity / Burst / IL2CPP
Select layouts using conversion, resident work, export cadence and measured evidence; keep uncertainty explicit.
Built an AoS/SoA/AoSoA selector including conversion and export costs. Five historical same-device IL2CPP launches reduced the synthetic amortized component-P95 score by 66.11%-74.81% versus tuned AoS.
Public source · Current main; historical results retain their own source identity
Results, limits and source ↗Compare a browser adaptation of the HLSL project's hierarchical scan with GPUPrefixSums, an established external implementation. The measurements are computed here when you press Run.
Enable JavaScript to run the local WebGPU comparison. Source versions and project evidence remain available below.
Exclusive uint32 prefix sum, with wraparound modulo 2³². Every implementation processes identical deterministic inputs and is checked against a full CPU oracle. Timings are fresh WebGPU measurements, separate from the native D3D12 results in the repositories.
GPUPrefixSums is an external algorithm suite, not an industry-wide browser score. This page adds the browser harness. Shader Hitch and Burst results require their own Web builds and are not represented by this scan test.
Read the protocol, source versions and benchmark shortlist ↗
Engine-neutral GPU primitives with explicit external backends, whole-operation measurement and correctness checks.
Public source · Current main; historical results retain their own source identity
Bounded policy execution with synchronized observations, cancellation, late-result isolation and reliable finalization.
Public source · Merged into main
Episode-owned asynchronous policy execution with cancellable transport, revision-tagged actions and measured X-VLA/LLM development tooling.
Private source; access required · PR 3 merged into master; experimental language and vision gates failed
A bilingual workflow from approved-source ingestion through cited retrieval and human review, with recoverable jobs and signed identity verification.
Local application; remote acceptance pending · Committed locally; remote acceptance pending
Public opt-in packages for GPU sensor data, indexing, scheduling and complete-task cost planning.
Public source · Current main; historical results retain their own source identity
Typed language-to-task routing and six task-specific controllers in a frozen simulation protocol.
Private source; access required · Version pinned to the evidence below
Application development, asynchronous systems and APIs | Available Dec 2026
PDF · WordROS 2 policy execution and embodied perception | Available Dec 2026
PDF · WordGeospatial systems and GPU performance | Available Dec 2026
PDF · WordNative graphics, profiling and performance tooling | Available Dec 2026
PDF · WordComputer vision, model evaluation and AI applications | Available Dec 2026
PDF · WordGreater China player insights and localization | Available Dec 2026
PDF · WordAI integration, application workflows and technical delivery | Available Dec 2026
PDF · WordCHENGGONG (EDWIN) LIU
As an engineer intern at IMMRSIV, I contribute to Unity-based city-scale simulation: geospatial streaming, GPU rendering, sensor views and runtime reliability. My independent tools explore the performance and validation problems around that work.
I also work freelance with Paradox Interactive on Greater China player insights, localization and publishing workflows, connecting technical teams with players.
Connect on LinkedIn ↗